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Even after they fight with the trolls, do not go to the east bank.
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The trolls will go to the east bank without any bait, just take care you don't lure them away or worse anger the dwarves yourself. The most important thing to do is get the dwarves to fight the trolls. Starting units: Kalenz, Landar and any surviving loyal units.Lose if: Kalenz, Landar or Olurf dies or turns run out.Objectives: Move Kalenz to the signpost or defeat the troll leader.If you manage to level up units choose captain for fighters and marksman for archers. Use fighters to shield yourself and archers to kill the grunts (and warriors on hard.) Keep loyals and leaders safe - if only one unit shields them, remember that it can be killed by a single lucky L2 orc. You can only recruit fighters and archers.
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If you keep most of his stronghold hexes plugged up with your units or your enemy's, then he will not be able to spend all his gold before you kill the leader, possibly when he dives in the water.Ī good alternative is going southwest, as this puts the maximum distance between you and the troops of the other orcish leaders, and only level 1 orcs will come from that corner. The keep directly to the east is one option. You might want to simply run away (and previously you could), but you have to kill one enemy leader. Like the first scenario in Heir to the Throne, this scenario begins with the hero in a forest with enemies preparing to close in on all sides.